Blog
Teaching Game Design & Development
- May 17, 2016
- Posted by: Aamorken@gmail.com
- Category: Game Design PLC SuperQuest2016
led by Jill Hubbard
Interested in teaching game design as part of your in-school or afterschool class or club? Join us examining different game engines and tools that enable students to create their own computer games. No programming experience is necessary or required. Curriculum materials will be provided and shared. Attendees will be given ample time to develop and/or refine their own curriculum. Attendees with expertise in this area are also invited and encouraged to share with the group and/or expand upon their curriculum. Attendees may choose to participate in a Professional Learning Community intended to support our collective work over the course of the school year; stipends are available on a first-come, first-served basis for those interested. Bring your personal and professional gaming in education goals, and we will provide the environment and dedicated time to meet your needs.
Graduate Credit Option in process
Virtual PLC led by Jill Hubbard
Offered at SuperQuests in
- Wilsonville, June 22-24
- Newport, July 27-29
- Corvallis, August 3-5
- Medford, August 6-8
More dates and instructors are in the works, and will be updated on this post. Register here. Credit and Stipend information is being updated here.
Jill Hubbard teaches engineering, computer science, and coaches robotics teams at Tualatin High School. Jill works to connect education, industry, and community as part of the the South Metro-Salem STEM Partnership. Projects include the development of Oregon Connections in partnership with Portland Metro-STEM and Worksystems Inc and the design and development of STEMOregon. In a former life, Jill was a Senior Hardware Design Engineer for Intel.
Respectfully submitted,
Jo Oshiro
jo@oregoncsta.org
Update: Graduate Credit Option status. Featured image.