Gamemaker Movement Lab – A look at One Unit
Gamemaker Movement Lab – A look at One Unit
- January 23, 2019
- Posted by: Pete Steinfeld
Gamemaker is a fun application for getting students interested in programming through computer game development. One of the difficulties is finding adequate teaching resources. In this session, Judson will talk about a lab he teaches on gamemaker movement. This covers different methods for getting a character to move automatically, with keypresses, with a gamepad, and through chasing other characters/objects. The resources for this lab, as well as other resources from Judson’s curriculum, will be available to participants. Hopefully, in seeing this lab you’ll be able to see how a simple game concept can be turned into a lab that demonstrates to students how to apply the concept in several different settings.
- Instructor — Judson Birkel
- Grades — Middle School
- Experience Level — Intermediate
- Area — Programming/Coding
- Session Type — Hands-on
Course Instructor/s:
Judson BirkelJudson Birkel (birkel_judson@salkeiz.k12.or.us) teaches Computer Science, Web Development, and Robotics at South Salem High School. Having been inspired by his high school programming teacher, Judson decided to pursue teaching CS as a career and returned to his home town in order to give back to his community. Judson’s favorite part about teaching is when students […]
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